Diseño de videojuegos
de amateur a pro
Salmond, Michael
From the conceptual to the technical, chapters dedicated to every aspect of game design will help you understand the structure, depth, and complexity of one of the most pervasive storytelling activities of our time. With the help of game maker interviews, case studies, and examples, he demonstrates the fluidity with which play arises from planning, execution, and repetition. But, as the author states, and I can't say more: "if you want to make games, make games. Make games, make mistakes and learn from them". This book will help you do exactly that. It offers a much more complete overview of the industry than other books of its kind. Practical information on game creation, analytical methods and academic concepts combine to give game designers a wide assortment of tools for their own work. A complete breakdown of the process, context and application of how to make a game based on detailed information from game development. From initial concept ideas and pre-production, all the way to investing and management, this is one of the best books available on this topic.
- Author
-
Salmond, Michael
- Subject
-
Computing and communications
> Programming and languages
- EAN
-
9788434213975
- ISBN
-
978-84-342-1397-5
- Edition
- 2
- Publisher
-
Parramon
- Pages
- 272
- High
- 27.0 cm
- Weight
- 21.0 cm
- Release date
- 29-09-2021
- Language
- Spanish
- Series
- Diseño multimedia