Curso de escultura digital con ZBrush

Curso de escultura digital con ZBrush

Sastre, Carlos
Alperi, Paloma

In this work you will find the way to get started in the exciting world of digital sculpture. You will discover that the line between the traditional and the digital is finer than it seems, applying the techniques and fundamentals that the great masters of art history taught us to new technologies. We will guide you through the completion of a project, through which you can put into practice the main tools, the 'pipeline' and all the concepts learned. You will understand that even seemingly completely different jobs are based on the same bases. All projects are based on the same principles and share a multitude of techniques, applicable both in the field of personal and professional art. ZBrush accompanies us throughout this exploration, priority software for any digital character artist, whether in the animation, video game or VFX industry.

Author
Sastre, Carlos
Alperi, Paloma
Subject
Computing and communications > Design and desktop publishing
EAN
9788441543904
ISBN
978-84-415-4390-4
Edition
1
Publisher
Anaya Multimedia
Pages
192 
High
27.0 cm
Weight
21.2 cm
Release date
09-09-2021
Language
Spanish 
Series
Espacio de diseño 
Paperback edition
26,83 € Add to cart
Entrega: menos de 8 días

Sastre, Carlos (aut.)

  • Sastre, Carlos
    Carlos Sastre, diplomado en Bellas Artes, centra su carrera en el campo audiovisual, más concretamente en el área de la animación 3D. Cofundador, director creativo y supervisor de   Read more

Alperi, Paloma (aut.)

  • Alperi, Paloma
    Paloma Alperi ha diversificado su formación, en un principio dirigida al mundo de la moda (Istituto Europeo di Design), con un alto componente basado en el dibujo tradicional, la anatomí   Read more