Play like a girl

desafíos de las mujeres en la industria del videojuego y la tecnología

Amores, Marina

Although the video game was originally thought of as a family home device, the truth is that this focus lasted for a very short time. Little by little, it became culturally established that the video game was an exclusive space for men, a refuge to which women were not invited because, according to the consensus, women could not be good programmers or creators because they had not developed an interest in the first place. technology or the consumption of video games. But did you know that women actually pioneered programming even though they didn't have the same access to education as men? This book is divided into three main axes to address all the spheres in which women can relate to video games: as developers, as communicators and as players. We will talk about the workers and creators as well as the students, the press and the media that deal with the video game as well as the marketing and publicity that decides how to sell these cultural products and who to address, to finally end up introducing ourselves into the community of players, with online harassment, prejudice towards female players, professionalism in esports and streaming.

Author
Amores, Marina
Subject
Sports & games > Games
EAN
9788448036485
ISBN
978-84-480-3648-5
Edition
1
Publisher
Libros Cúpula
Pages
240 
High
23.0 cm
Weight
15.0 cm
Release date
14-06-2023
Language
Spanish 
Series
Divulgación 
Paperback edition
17,26 € Add to cart
Entrega: menos de 8 días

Amores, Marina (aut.)

  • Amores, Marina
    Marina Amores (Palma de Mallorca, 1991) es Graduada en Comunicación Audiovisual y Máster en Teoría y Práctica del Documental Creativo. Ha trabajado como periodista de video   Read more